![]() ![]() At 4th level I'll take Fey Touched Charisma (Misty Step and Hex). Half Drow Divine Soul Sorcerer, Urchin background, Evil Affinity (Inflict Wounds).ĬHA 17(18)/ DEX 16/ CON 16/ with everything else at an 8. Note, I play with several mods, and I can play to 6th level.ġ. I mean most artefacts have zero effects on you, when you are shapeshifter anyway. I also never understanded how to properly play Moon Druid. :3Ĭurently im struggling with trying to find some uses for Mourning Frost. since it can cause Blinded, wich let my party members to attack with advantage. but eventualy i decided to use Vision of the Absolute. Once again i was kinda struggling with weapon for this "build". ![]() give everyone free disengage, free blessing for one round, 3 temporarily hit points, and free Blade Ward, while also heal youreself for aproximately thrice amount of your full HP. you are able to create character that is with single spell (Channel Divinity, wich replenish during Short Rest) able to heal whole party and every friendly target around. I mean if you combine it right (wich isnt really hard, since all items wich effect says "when you heal." goes for the cleric anyway it only takes some time, since they are spreaded across whole Act 1). :3īut i believe the most OP i have tryed so far. :3Įspecialy fun with Twinned spell, my Sorcerer was best debuffer i have ever played. lots of damage, free bane for two targets and potentialy poisoned that also cause them attack with disadvantage. but i know in the past i was using them with my Warlock and they were causing Bane to anyone my direct spells hit) since i believe i gived them on Astarion when i played this. wich is quite easy to achieve since you keep damaging yourself a little ) + Gloves of Power (im not sure if they still work for spells on Patch 6. ![]() Staff of crones (free Ray of Sickness) + Poisoner robe (+1d4) + Ring of poison resistance (halven the damage staff curse gives you) + Illmater Aid (+1d4 if you have 50% hp or less. im really curious if that will improve just Ray of Sickness damage, or also Poisoners trait. that would be interesting for Poison - Dragonblood Sorcerer on level 6, when he starts to add Cha modifier to that damages. (Of course this build can be aproximately twice as powerfull if you use it for Sorcerer with Warlock Initiate ) but now im thinking about Nere's Rapier just in case i would be forced to use meele attack. finaly i decided to use free-resistance staff from Ethel. and most meele weapons is useless if you dump Str. since staff or arcane blessing is useless for warlock, since you want to keep concentration for Hex instead of Bless. Tricky part here was to find good weapon. i rather use that one that allows you to cast Scorching Ray for free). meaning gloves for cause burning from fire damage, ring that gives you +1 to every Fire Damage roll and gead piece (i only dont use that crown that gives you Bonus Action. The best one for me is pure Warlock with fire "build" that simply contains from items that allow you futher incerase power of Scorching Ray. or maybe multiclass, or some other way to get my hands on Hunters Mark to futher incerase my damage outcome? Dunno. In the future i would like to try to combine it somehow with that bow from Auntie. but i really hate crossbows, so even tho it was stronger i had to let it go and return to my bow archer. I have tryed the Elite Sniper that is also described here on forum. ![]() īut personaly i have much fun with combining certain items. I dont think i get into any specific "builds" in this game. ![]()
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